rust-kernel
Rustbelt: a hobby x86_64 kernel written in Rust
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 | //! VGA text mode driver.
//!
//! In text mode the screen is a 25x80 grid of 2-byte cells memory-mapped at
//! physical address 0xb8000: byte 0 = ASCII char, byte 1 = colour attribute
//! (low nibble foreground, high nibble background).
//! The bootloader identity-maps that address, so we can write to it directly.
//!
//! Since stage 13 the same `Writer` can draw on the virtio-gpu framebuffer
//! instead (fbcon.rs): `use_framebuffer` switches over at boot when there
//! is a GPU; without one, this VGA text mode stays the console.
use crate;
use fmt;
use lazy_static;
use Mutex;
use Volatile;
/// Foreground + background packed into one attribute byte.
;
/// One on-screen cell. `repr(C)` guarantees the char-then-colour layout.
const BUFFER_HEIGHT: usize = 25;
const BUFFER_WIDTH: usize = 80;
/// The whole screen. `Volatile` tells the compiler these writes have side
/// effects (they change what's on the monitor) so it must not drop them.
/// Always writes on the bottom row and scrolls everything up on newline.
///
/// Two possible screens behind it: the VGA text buffer (always there in
/// QEMU, and what the test kernels use), or -- once virtio-gpu is up and
/// `use_framebuffer` was called -- the framebuffer console (fbcon.rs),
/// which has more and smaller cells. Everything below goes through
/// `put`/`scroll`/`width`/`height`, so it works the same on both.
/// Lets us use Rust's formatting machinery (`write!`, `{}`) with the Writer.
lazy_static!
/// Switch the console to the framebuffer (called once virtio-gpu is up).
/// The text already on the VGA screen comes along, so the boot messages
/// stay visible. Returns the new size in characters.
/// Is the console on the framebuffer?
/// Confine the framebuffer console to a rectangle of the screen (the
/// `tile` demo puts it in one tile); a zero-sized rect = the whole screen.
/// Returns the new (columns, rows), or None on the VGA console.
/// The console's current rectangle in pixels (framebuffer only).
/// Text size of the console in characters (columns, rows).
/// Write formatted text at a fixed screen position (row, col) in black on
/// light grey, without moving the normal cursor. Used for status lines.
/// Text that runs past the end of the row is cut off.
/// Draw " uptime: N s " right-aligned on the top row. Called from the timer
/// interrupt handler about once a second.
/// Erase the character before the cursor on the bottom row (Backspace).
/// Stops at the start of the line (no going back to the previous row).
/// Clear the screen (rows 1..; row 0 is the status line) and start
/// writing at the left of the bottom row again.
/// `print!` for the VGA screen.
/// `println!` for the VGA screen.
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