rust-kernel
Rustbelt: a hobby x86_64 kernel written in Rust
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//!
//! Each thread has its own kernel stack (64 KiB with a guard page, see
//! stack.rs). Every CPU's APIC timer fires ~100 times a second and calls
//! `schedule()`, which puts the running thread at the back of the shared
//! **ready queue** and switches to the thread at the front. Threads don't
//! have to cooperate: even `loop {}` gets interrupted.
//!
//! How a switch works (inside the timer interrupt, interrupts off):
//!
//! thread A running -> timer IRQ -> CPU pushes A's RIP/RSP/RFLAGS (the
//! interrupt frame) on A's stack -> the `x86-interrupt` handler saves the
//! caller-saved registers (rax, rcx, rdx, rsi, rdi, r8-r11) on A's stack ->
//! `schedule()` -> `switch_context(&A.rsp, B.rsp)`:
//! push the callee-saved registers (rbx, rbp, r12-r15) on A's stack
//! save rsp into A.rsp
//! load rsp from B.rsp <- now we're on B's stack
//! pop B's callee-saved registers
//! ret <- returns into B's earlier schedule()
//! ... which returns into B's timer handler, which restores B's caller-saved
//! registers and `iretq`s back to wherever B was interrupted.
//!
//! So a waiting thread's whole CPU state is simply sitting on its own stack,
//! and all we have to remember per thread is its stack pointer.
//!
//! Threads that run user code (processes, see process.rs) also carry an
//! address space (CR3). On every switch the scheduler loads the next
//! thread's CR3 and points this CPU's TSS.RSP0 and syscall stack at the
//! thread's kernel stack.
//!
//! **States.** A thread is Ready (in the queue), Running (on some CPU),
//! Blocked (waiting on a `WaitQueue`: keyboard input, a pipe, a child...),
//! Sleeping (until a PIT tick; the PIT handler wakes it) or Finished. Blocked
//! and sleeping threads are not in the queue at all, so they cost no CPU
//! time: no busy-polling anywhere.
//!
//! **Idle threads.** Each CPU has one, run when the queue is empty. It
//! halts the CPU (`hlt`) until an interrupt arrives. A CPU that queues work
//! while another is idle sends it a "reschedule" IPI (smp.rs).
//!
//! **Several CPUs, one queue.** The scheduler's data is behind one spinlock.
//! Two subtle points:
//! * A thread that was just preempted on CPU A is put in the queue *before*
//! A has finished switching away from its stack. CPU B must not start
//! running it on the same stack at the same time! So each thread has an
//! `on_cpu` flag, cleared only after the switch (`finish_switch`), and
//! the scheduler skips threads that still have it set.
//! * Likewise a finished thread's stack (and maybe its process's memory)
//! can only be freed once no CPU is on it: also in `finish_switch`.
//!
//! **Locking rule.** Any lock that is ever taken with interrupts *off* (the
//! scheduler's, a wait queue's, a pipe buffer's, the frame allocator's...)
//! must *always* be taken with interrupts off. Otherwise a thread could be
//! preempted while holding it, and an interrupt handler on the same CPU
//! that wants it would spin forever: the holder can't run until the
//! handler returns. (Spinning briefly while *another* CPU holds a lock is
//! fine: that CPU keeps running and will release it.)
//!
//! A *new* thread has never been switched away from, so `spawn` builds a
//! fake stack that looks like `switch_context` saved it, with the "return
//! address" pointing at `thread_trampoline`, which calls the thread's function.
use crateErrno;
use crate;
use crate;
use crateKernelStack;
use ;
use global_asm;
use ;
use Mutex;
use interrupts;
use Cr3;
use PhysFrame;
/// Thread id. Never reused.
pub type Tid = usize;
static SCHEDULER: = new;
/// Lock the scheduler. Interrupts must be off (locking rule above).
/// Per-CPU timer statistics: ticks seen, and ticks that found the CPU busy.
static CPU_TICKS: = ;
static CPU_BUSY_TICKS: = ;
/// Is CPU n running its idle thread right now?
static CPU_IDLING: = ;
/// Kernel stack overflows caught so far.
static STACK_OVERFLOWS: AtomicU64 = new;
/// Woken whenever a thread is gone for good (for `join`).
static THREAD_EXITED: WaitQueue = new;
/// Create CPU 0's idle thread (smp::init calls this). Before this, a CPU
/// with nothing to run just halts inside whichever thread is blocking.
/// An AP (from smp.rs) turns its boot code into its idle thread, on the
/// boot stack it was given. Interrupts are off.
!
/// What a CPU does when there's nothing to do: run whatever becomes ready,
/// otherwise sleep (`hlt`) until an interrupt.
!
/// Start a new kernel thread running `entry`. Needs the heap and memory.
/// Start a kernel thread for user thread `task`: runs `entry` (in the
/// kernel) with the process's address space `cr3` active; `entry` then
/// drops to ring 3.
/// Switch this CPU to the next thread in the queue, if there is one.
/// Called with interrupts off: from the timer interrupt, `yield_now`, or a
/// thread that just blocked. Returns when this thread runs again (maybe on
/// another CPU!), or right away if there's nothing else to run.
/// Right after a switch, on the new thread: the previous thread's stack is
/// no longer in use. Clear its `on_cpu` so other CPUs may run it, and if it
/// had finished, remove it and free its stack (and, if it was the last user
/// of its process, the process's memory, via `Drop for Process`).
/// Every CPU's APIC timer tick: count it for the statistics, then preempt.
/// (ticks, busy ticks) of CPU `cpu`'s APIC timer so far.
/// Give up the rest of this time slice (also callable outside interrupts).
/// The process the running thread belongs to, if any.
/// The user thread the running kernel thread carries, if any.
/// End the running thread: mark it finished and switch away for good. The
/// next thread on this CPU frees its stack (see `finish_switch`).
!
/// Name of the running thread (for printing).
/// Id of the running thread.
/// Is the scheduler fully running (CPU 0 has its idle thread)?
/// Does thread `id` still exist (not finished, or finished but its stack
/// not freed yet)?
/// Wait until thread `id` is completely gone (finished and freed).
/// Debugging aid: one line per thread (id, name, state, on_cpu, woken),
/// plus each CPU's current thread and the ready queue. Uses `try_lock` so
/// it still says something if the scheduler lock is stuck.
/// Number of threads (including idle threads and "main").
/// CPUs thread `id` has run on so far (bit n = CPU n), if it exists.
/// How many kernel stack overflows have been caught.
/// Make thread `id` runnable again (if it's blocked or sleeping), and poke
/// an idle CPU to run it.
/// PIT tick (CPU 0's timer interrupt): wake every thread whose sleep is over.
/// Block the running thread (until `wake`, or until PIT tick `until`), and
/// run other threads meanwhile. Must be called with interrupts *off*, so a
/// wake-up can't slip in between the caller checking its condition and us
/// blocking; returns with interrupts still off. Returns at once if a
/// wake-up already arrived (`woken`).
/// After `schedule` returned to a thread that blocked: has it been woken?
/// If it was woken but never left the CPU, it's Ready and queued: take it
/// back out of the queue, it's running right here.
/// Clear a stale wake-up flag before starting to wait for something new.
/// Sleep for `ticks` PIT ticks (~55 ms each). The thread is off the run
/// queue meanwhile, so it costs no CPU time; the PIT handler wakes it.
/// `sleep_ticks` that a signal can cut short: `Err(ERESTARTNOHAND)` then
/// (nanosleep and pause are never restarted after a handler ran).
/// Block until a signal arrives (pause()).
/// The running thread overflowed its kernel stack (the page-fault or
/// double-fault handler saw an access to a guard page). Say so, and kill
/// it: its process if it has one, else just the thread.
!
/// Threads waiting for some event (like a Linux `wait_queue_head_t`).
///
/// Usage: `queue.wait_until(|| condition)` blocks until the closure returns
/// `Some(value)`; whoever makes the condition true calls `queue.wake_all()`.
/// The closure runs with interrupts off, so it must be quick and only touch
/// locks that follow the locking rule at the top of this file.
// --- assembly ---------------------------------------------------------------
unsafe extern "C"
// System V calling convention: 1st argument in rdi, 2nd in rsi. A normal
// function call already saved the caller-saved registers, so only the
// callee-saved ones (rbx, rbp, r12-r15) need saving here.
global_asm!;
/// Rust side of a new thread's life.
extern "C" !
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