rust-kernel
Rustbelt: a hobby x86_64 kernel written in Rust
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//!
//! Each thread has its own stack. The timer interrupt calls `schedule()`,
//! which picks the next thread round-robin and calls `switch_context` to swap
//! stacks. Threads don't have to cooperate: even `loop {}` gets interrupted.
//!
//! How a switch works (all inside the timer interrupt, interrupts off):
//!
//! thread A running -> timer IRQ -> CPU pushes A's RIP/RSP/RFLAGS (the
//! interrupt frame) on A's stack -> the `x86-interrupt` handler saves the
//! caller-saved registers (rax, rcx, rdx, rsi, rdi, r8-r11) on A's stack ->
//! `schedule()` -> `switch_context(&A.rsp, B.rsp)`:
//! push the callee-saved registers (rbx, rbp, r12-r15) on A's stack
//! save rsp into A.rsp
//! load rsp from B.rsp <- now we're on B's stack
//! pop B's callee-saved registers
//! ret <- returns into B's earlier schedule()
//! ... which returns into B's timer handler, which restores B's caller-saved
//! registers and `iretq`s back to wherever B was interrupted.
//!
//! So a sleeping thread's whole CPU state is simply sitting on its own stack,
//! and all we have to remember per thread is its stack pointer.
//!
//! Threads that run user code (processes, see process.rs) additionally carry
//! an address space (CR3) and a kernel stack top. On every switch the
//! scheduler loads the next thread's CR3 and points the TSS's RSP0 and the
//! syscall entry at its kernel stack, so interrupts and syscalls from ring 3
//! land on the right stack.
//!
//! A *new* thread has never been interrupted, so `spawn` builds a fake stack
//! that looks like `switch_context` saved it, with the "return address"
//! pointing at `thread_trampoline`, which enables interrupts and calls the
//! thread's function.
use crateProcess;
use ;
use global_asm;
use Mutex;
use interrupts;
use Cr3;
use PhysFrame;
/// 16 KiB per thread stack (no guard page! a deep recursion in a thread
/// silently overwrites whatever is below its stack on the heap).
const STACK_SIZE: usize = 16 * 1024;
static SCHEDULER: = new;
/// Start a new kernel thread running `entry`. Needs the heap.
/// Start a thread for `process`: runs `entry` (in the kernel) with the
/// process's address space `cr3` active; `entry` then drops to ring 3.
/// Called from the timer interrupt (interrupts disabled, EOI already sent).
/// Switches to the next runnable thread, round-robin. Returns when this
/// thread is scheduled again.
/// Give up the rest of this time slice (also callable outside interrupts).
/// The process the running thread belongs to, if any.
/// End the running thread: mark it finished and switch away for good.
/// (Its stack is kept: we're still running on it until the switch.)
!
/// Name of the running thread (for printing).
/// Sleep for `ticks` timer ticks (~55 ms each), letting other threads run.
// --- assembly ---------------------------------------------------------------
unsafe extern "C"
// System V calling convention: 1st argument in rdi, 2nd in rsi. A normal
// function call already saved the caller-saved registers, so only the
// callee-saved ones (rbx, rbp, r12-r15) need saving here.
global_asm!;
/// Rust side of a new thread's life.
extern "C" !
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