RustForge

rust-kernel

Rustbelt: a hobby x86_64 kernel written in Rust

rust-kernel / src / fbcon.rs
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//! The text console, drawn into the virtio-gpu framebuffer.
//!
//! VGA text mode gave us character cells for free: write a byte, the video
//! card draws the letter. A framebuffer is just pixels, so we keep the same
//! grid of (character, colour) cells ourselves and *render* each cell from
//! the bitmap font (font.rs, 8x16 pixels per glyph). 1024x768 pixels /
//! 8x16 = 128 columns x 48 rows.
//!
//! Scrolling moves the pixels up one text row (a big memmove) instead of
//! re-rendering every glyph. After a print we tell the GPU which pixel rows
//! changed (`flush`) -- only those get copied to the host.
//!
//! The console can be confined to a *viewport* (a rectangle of the screen),
//! which the `tile` demo uses to put the shell in one tile of its layout.
//! vga_buffer.rs decides whether text goes here or to the VGA buffer.

use crate::font::{FONT, GLYPH_HEIGHT, GLYPH_WIDTH};
use crate::virtio::gpu::{self, FbInfo};
use alloc::{vec, vec::Vec};

/// The 16 VGA colours as 0x00RRGGBB, so colour attributes mean the same
/// on both consoles.
pub const PALETTE: [u32; 16] = [
    0x000000, 0x0000aa, 0x00aa00, 0x00aaaa, 0xaa0000, 0xaa00aa, 0xaa5500, 0xaaaaaa,
    0x555555, 0x5555ff, 0x55ff55, 0x55ffff, 0xff5555, 0xff55ff, 0xffff55, 0xffffff,
];

/// A rectangle in pixels.
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub struct Rect {
    pub x: u32,
    pub y: u32,
    pub w: u32,
    pub h: u32,
}

pub struct FbConsole {
    fb: FbInfo,
    view: Rect,
    cols: usize,
    rows: usize,
    cells: Vec<(u8, u8)>,       // (glyph, colour attribute), row by row
    dirty: Option<(u32, u32)>,  // pixel rows [first, last) that changed
    cursor: Option<(usize, usize)>,
}

impl FbConsole {
    pub fn new(fb: FbInfo) -> FbConsole {
        let view = Rect { x: 0, y: 0, w: fb.width, h: fb.height };
        let mut con = FbConsole { fb, view, cols: 0, rows: 0, cells: Vec::new(), dirty: None, cursor: None };
        con.set_view(view, 0x0a);
        con
    }

    pub fn cols(&self) -> usize { self.cols }
    pub fn rows(&self) -> usize { self.rows }
    pub fn view(&self) -> Rect { self.view }

    /// Move the console to `view` (clipped to the screen; at least 16x4
    /// cells). Keeps the bottom-most text, clears the new area with
    /// background attribute `attr`.
    pub fn set_view(&mut self, view: Rect, attr: u8) {
        let x = view.x.min(self.fb.width - 16 * GLYPH_WIDTH as u32);
        let y = view.y.min(self.fb.height - 4 * GLYPH_HEIGHT as u32);
        let w = view.w.clamp(16 * GLYPH_WIDTH as u32, self.fb.width - x);
        let h = view.h.clamp(4 * GLYPH_HEIGHT as u32, self.fb.height - y);
        let (cols, rows) = (w as usize / GLYPH_WIDTH, h as usize / GLYPH_HEIGHT);
        let mut cells = vec![(b' ', attr); cols * rows];
        // Copy the old text, bottom rows to bottom rows.
        for r in 0..rows.min(self.rows) {
            let (old_r, new_r) = (self.rows - 1 - r, rows - 1 - r);
            for c in 0..cols.min(self.cols) {
                cells[new_r * cols + c] = self.cells[old_r * self.cols + c];
            }
        }
        self.view = Rect { x, y, w, h };
        (self.cols, self.rows, self.cells, self.cursor) = (cols, rows, cells, None);
        self.fill_px(self.view, PALETTE[(attr >> 4) as usize & 15]);
        for r in 0..rows {
            for c in 0..cols {
                self.draw_cell(r, c);
            }
        }
        self.mark_dirty(0, h);
    }

    fn fill_px(&mut self, r: Rect, color: u32) {
        for y in r.y..r.y + r.h {
            let row = unsafe { self.pixel_row(y) };
            row[r.x as usize..(r.x + r.w) as usize].fill(color);
        }
    }

    /// Pixel row `y` of the framebuffer.
    unsafe fn pixel_row(&self, y: u32) -> &'static mut [u32] {
        let start = unsafe { self.fb.pixels().add((y * self.fb.stride) as usize) };
        unsafe { core::slice::from_raw_parts_mut(start, self.fb.width as usize) }
    }

    /// Mark pixel rows [y0, y1) of the view as changed.
    fn mark_dirty(&mut self, y0: u32, y1: u32) {
        let (y0, y1) = (self.view.y + y0, self.view.y + y1);
        self.dirty = Some(match self.dirty {
            Some((a, b)) => (a.min(y0), b.max(y1)),
            None => (y0, y1),
        });
    }

    /// Render one cell from the font: a set bit is foreground colour, a
    /// clear one background. The cursor is an underline in the last 2 rows.
    fn draw_cell(&mut self, row: usize, col: usize) {
        let (glyph, attr) = self.cells[row * self.cols + col];
        let fg = PALETTE[attr as usize & 15];
        let bg = PALETTE[(attr >> 4) as usize & 15];
        let x0 = self.view.x as usize + col * GLYPH_WIDTH;
        let y0 = self.view.y + (row * GLYPH_HEIGHT) as u32;
        let cursor_here = self.cursor == Some((row, col));
        for (dy, &bits) in FONT[glyph as usize].iter().enumerate() {
            let line = unsafe { self.pixel_row(y0 + dy as u32) };
            let bits = if cursor_here && dy >= GLYPH_HEIGHT - 2 { 0xff } else { bits };
            for dx in 0..GLYPH_WIDTH {
                line[x0 + dx] = if bits & (0x80 >> dx) != 0 { fg } else { bg };
            }
        }
        let y = (row * GLYPH_HEIGHT) as u32;
        self.mark_dirty(y, y + GLYPH_HEIGHT as u32);
    }

    pub fn put(&mut self, row: usize, col: usize, glyph: u8, attr: u8) {
        if row < self.rows && col < self.cols {
            self.cells[row * self.cols + col] = (glyph, attr);
            self.draw_cell(row, col);
        }
    }

    pub fn cell(&self, row: usize, col: usize) -> (u8, u8) {
        self.cells[row * self.cols + col]
    }

    /// Show the cursor at (row, col) (None: hide it).
    pub fn set_cursor(&mut self, at: Option<(usize, usize)>) {
        let at = at.filter(|&(r, c)| r < self.rows && c < self.cols);
        if at == self.cursor {
            return;
        }
        let old = core::mem::replace(&mut self.cursor, at);
        for (r, c) in [old, at].into_iter().flatten() {
            self.draw_cell(r, c);
        }
    }

    /// Everything up one text row; the bottom row becomes blank (`attr`).
    pub fn scroll_up(&mut self, attr: u8) {
        self.set_cursor(None); // or its underline would move up too
        self.cells.copy_within(self.cols.., 0);
        let last = (self.rows - 1) * self.cols;
        self.cells[last..].fill((b' ', attr));
        // Move the pixels: row y+16 -> row y, for the whole text area.
        let (x0, x1) = (self.view.x as usize, self.view.x as usize + self.cols * GLYPH_WIDTH);
        let text_h = (self.rows * GLYPH_HEIGHT) as u32;
        let stride = self.fb.stride as usize;
        if x0 == 0 && x1 == stride {
            // Full-width view: one big contiguous move.
            let base = self.view.y as usize * stride;
            let len = text_h as usize * stride;
            let all = unsafe { core::slice::from_raw_parts_mut(self.fb.pixels().add(base), len) };
            all.copy_within(GLYPH_HEIGHT * stride.., 0);
        } else {
            for y in self.view.y..self.view.y + text_h - GLYPH_HEIGHT as u32 {
                let src = unsafe { self.pixel_row(y + GLYPH_HEIGHT as u32) };
                let dst = unsafe { self.pixel_row(y) };
                dst[x0..x1].copy_from_slice(&src[x0..x1]);
            }
        }
        for c in 0..self.cols {
            self.draw_cell(self.rows - 1, c);
        }
        self.mark_dirty(0, text_h);
    }

    /// Blank every cell (rows `from..`).
    pub fn clear_rows(&mut self, from: usize, attr: u8) {
        for r in from..self.rows {
            for c in 0..self.cols {
                self.put(r, c, b' ', attr);
            }
        }
    }

    /// Send the changed pixel rows to the screen.
    pub fn flush(&mut self) {
        if let Some((y0, y1)) = self.dirty.take() {
            gpu::flush(self.view.x, y0, self.view.w, y1 - y0);
        }
    }
}