RustForge

rust-kernel

Rustbelt: a hobby x86_64 kernel written in Rust

rust-kernel / src / vga_buffer.rs
11966 bytes ยท raw
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
//! VGA text mode driver.
//!
//! In text mode the screen is a 25x80 grid of 2-byte cells memory-mapped at
//! physical address 0xb8000: byte 0 = ASCII char, byte 1 = colour attribute
//! (low nibble foreground, high nibble background).
//! The bootloader identity-maps that address, so we can write to it directly.
//!
//! Since stage 13 the same `Writer` can draw on the virtio-gpu framebuffer
//! instead (fbcon.rs): `use_framebuffer` switches over at boot when there
//! is a GPU; without one, this VGA text mode stays the console.

use crate::fbcon::{FbConsole, Rect};
use core::fmt;
use lazy_static::lazy_static;
use spin::Mutex;
use volatile::Volatile;

#[allow(dead_code)]
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
#[repr(u8)]
pub enum Color {
    Black = 0, Blue = 1, Green = 2, Cyan = 3, Red = 4, Magenta = 5, Brown = 6,
    LightGray = 7, DarkGray = 8, LightBlue = 9, LightGreen = 10, LightCyan = 11,
    LightRed = 12, Pink = 13, Yellow = 14, White = 15,
}

/// Foreground + background packed into one attribute byte.
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
#[repr(transparent)]
struct ColorCode(u8);

impl ColorCode {
    fn new(fg: Color, bg: Color) -> ColorCode {
        ColorCode((bg as u8) << 4 | (fg as u8))
    }
}

/// One on-screen cell. `repr(C)` guarantees the char-then-colour layout.
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
#[repr(C)]
struct ScreenChar {
    ascii_character: u8,
    color_code: ColorCode,
}

const BUFFER_HEIGHT: usize = 25;
const BUFFER_WIDTH: usize = 80;

/// The whole screen. `Volatile` tells the compiler these writes have side
/// effects (they change what's on the monitor) so it must not drop them.
#[repr(transparent)]
struct Buffer {
    chars: [[Volatile<ScreenChar>; BUFFER_WIDTH]; BUFFER_HEIGHT],
}

/// Always writes on the bottom row and scrolls everything up on newline.
///
/// Two possible screens behind it: the VGA text buffer (always there in
/// QEMU, and what the test kernels use), or -- once virtio-gpu is up and
/// `use_framebuffer` was called -- the framebuffer console (fbcon.rs),
/// which has more and smaller cells. Everything below goes through
/// `put`/`scroll`/`width`/`height`, so it works the same on both.
pub struct Writer {
    column_position: usize,
    color_code: ColorCode,
    buffer: &'static mut Buffer,
    fb: Option<FbConsole>,
}

impl Writer {
    fn width(&self) -> usize {
        self.fb.as_ref().map_or(BUFFER_WIDTH, |f| f.cols())
    }

    fn height(&self) -> usize {
        self.fb.as_ref().map_or(BUFFER_HEIGHT, |f| f.rows())
    }

    /// Set one cell.
    fn put(&mut self, row: usize, col: usize, ascii_character: u8, color_code: ColorCode) {
        match &mut self.fb {
            Some(fb) => fb.put(row, col, ascii_character, color_code.0),
            None => self.buffer.chars[row][col].write(ScreenChar { ascii_character, color_code }),
        }
    }

    pub fn write_byte(&mut self, byte: u8) {
        match byte {
            b'\n' => self.new_line(),
            byte => {
                if self.column_position >= self.width() {
                    self.new_line();
                }
                let row = self.height() - 1;
                let col = self.column_position;
                self.put(row, col, byte, self.color_code);
                self.column_position += 1;
            }
        }
    }

    pub fn write_string(&mut self, s: &str) {
        for c in s.chars() {
            let byte = match (c, self.fb.is_some()) {
                ('\n', _) => b'\n',
                // printable ASCII is the same everywhere
                (' '..='~', _) => c as u8,
                // the framebuffer font has Latin-1 and a few more
                (c, true) => crate::font::glyph_index(c),
                // VGA only knows code page 437; show anything else as a block
                (_, false) => 0xfe,
            };
            self.write_byte(byte);
        }
    }

    fn new_line(&mut self) {
        match &mut self.fb {
            Some(fb) => fb.scroll_up(self.color_code.0),
            None => {
                for row in 1..BUFFER_HEIGHT {
                    for col in 0..BUFFER_WIDTH {
                        let c = self.buffer.chars[row][col].read();
                        self.buffer.chars[row - 1][col].write(c);
                    }
                }
                self.clear_row(BUFFER_HEIGHT - 1);
            }
        }
        self.column_position = 0;
    }

    fn clear_row(&mut self, row: usize) {
        for col in 0..self.width() {
            self.put(row, col, b' ', self.color_code);
        }
    }

    /// After a print: framebuffer only -- draw the cursor and send the
    /// changed pixels to the screen. (VGA needs nothing: the card reads its
    /// buffer itself, 70 times a second.)
    fn finish(&mut self) {
        let (row, col) = (self.height() - 1, self.column_position);
        if let Some(fb) = &mut self.fb {
            fb.set_cursor(Some((row, col)));
            fb.flush();
        }
    }
}

/// Lets us use Rust's formatting machinery (`write!`, `{}`) with the Writer.
impl fmt::Write for Writer {
    fn write_str(&mut self, s: &str) -> fmt::Result {
        self.write_string(s);
        Ok(())
    }
}

lazy_static! {
    /// Global writer. The raw pointer cast to 0xb8000 is the one `unsafe`
    /// spot: we promise that address really is the VGA buffer.
    pub static ref WRITER: Mutex<Writer> = Mutex::new(Writer {
        column_position: 0,
        color_code: ColorCode::new(Color::LightGreen, Color::Black),
        buffer: unsafe { &mut *(0xb8000 as *mut Buffer) },
        fb: None,
    });
}

/// Switch the console to the framebuffer (called once virtio-gpu is up).
/// The text already on the VGA screen comes along, so the boot messages
/// stay visible. Returns the new size in characters.
pub fn use_framebuffer(fb: crate::virtio::gpu::FbInfo) -> (usize, usize) {
    x86_64::instructions::interrupts::without_interrupts(|| {
        let mut writer = WRITER.lock();
        let mut con = FbConsole::new(fb);
        let (cols, rows) = (con.cols(), con.rows());
        // VGA's 25 rows go to the bottom 25 rows of the new screen.
        for row in 0..BUFFER_HEIGHT.min(rows) {
            for col in 0..BUFFER_WIDTH.min(cols) {
                let c = writer.buffer.chars[row][col].read();
                con.put(rows - BUFFER_HEIGHT.min(rows) + row, col, c.ascii_character, c.color_code.0);
            }
        }
        writer.fb = Some(con);
        writer.finish();
        (cols, rows)
    })
}

/// Is the console on the framebuffer?
pub fn on_framebuffer() -> bool {
    x86_64::instructions::interrupts::without_interrupts(|| WRITER.lock().fb.is_some())
}

/// Confine the framebuffer console to a rectangle of the screen (the
/// `tile` demo puts it in one tile); a zero-sized rect = the whole screen.
/// Returns the new (columns, rows), or None on the VGA console.
pub fn set_viewport(mut view: Rect) -> Option<(usize, usize)> {
    x86_64::instructions::interrupts::without_interrupts(|| {
        let mut writer = WRITER.lock();
        let attr = writer.color_code.0;
        let fb = writer.fb.as_mut()?;
        if view.w == 0 || view.h == 0 {
            let info = crate::virtio::gpu::framebuffer()?;
            view = Rect { x: 0, y: 0, w: info.width, h: info.height };
        }
        fb.set_view(view, attr);
        let size = (fb.cols(), fb.rows());
        writer.column_position = writer.column_position.min(size.0);
        writer.finish();
        Some(size)
    })
}

/// The console's current rectangle in pixels (framebuffer only).
pub fn viewport() -> Option<Rect> {
    x86_64::instructions::interrupts::without_interrupts(|| WRITER.lock().fb.as_ref().map(|f| f.view()))
}

/// Text size of the console in characters (columns, rows).
pub fn size() -> (usize, usize) {
    x86_64::instructions::interrupts::without_interrupts(|| {
        let writer = WRITER.lock();
        (writer.width(), writer.height())
    })
}

/// Write formatted text at a fixed screen position (row, col) in black on
/// light grey, without moving the normal cursor. Used for status lines.
/// Text that runs past the end of the row is cut off.
pub fn print_at(row: usize, col: usize, args: fmt::Arguments) {
    /// A tiny fmt::Write target that writes cells left to right on one row.
    struct At<'a> {
        writer: &'a mut Writer,
        row: usize,
        col: usize,
    }
    impl fmt::Write for At<'_> {
        fn write_str(&mut self, s: &str) -> fmt::Result {
            let color_code = ColorCode::new(Color::Black, Color::LightGray);
            for byte in s.bytes() {
                if self.col < self.writer.width() && self.row < self.writer.height() {
                    self.writer.put(self.row, self.col, byte, color_code);
                    self.col += 1;
                }
            }
            Ok(())
        }
    }
    use core::fmt::Write;
    x86_64::instructions::interrupts::without_interrupts(|| {
        let mut writer = WRITER.lock();
        let _ = At { writer: &mut writer, row, col }.write_fmt(args);
        if let Some(fb) = &mut writer.fb {
            fb.flush();
        }
    });
}

/// Draw " uptime: N s " right-aligned on the top row. Called from the timer
/// interrupt handler about once a second.
pub fn show_uptime(seconds: u64) {
    let width = size().0;
    print_at(0, width.saturating_sub(15), format_args!(" uptime: {:>4}s ", seconds));
}

/// Erase the character before the cursor on the bottom row (Backspace).
/// Stops at the start of the line (no going back to the previous row).
pub fn backspace() {
    x86_64::instructions::interrupts::without_interrupts(|| {
        let mut writer = WRITER.lock();
        if writer.column_position > 0 {
            writer.column_position -= 1;
            let (row, col) = (writer.height() - 1, writer.column_position);
            let color_code = writer.color_code;
            writer.put(row, col, b' ', color_code);
        }
        writer.finish();
    });
}

/// Clear the screen (rows 1..; row 0 is the status line) and start
/// writing at the left of the bottom row again.
pub fn clear_screen() {
    x86_64::instructions::interrupts::without_interrupts(|| {
        let mut writer = WRITER.lock();
        for row in 1..writer.height() {
            writer.clear_row(row);
        }
        writer.column_position = 0;
        writer.finish();
    });
}

#[doc(hidden)]
pub fn _print(args: fmt::Arguments) {
    use core::fmt::Write;
    // Disable interrupts while we hold the lock. Otherwise an interrupt
    // handler that also prints would spin forever waiting for a lock held by
    // the code it interrupted (a deadlock).
    x86_64::instructions::interrupts::without_interrupts(|| {
        let mut writer = WRITER.lock();
        writer.write_fmt(args).unwrap();
        writer.finish();
    });
}

/// `print!` for the VGA screen.
#[macro_export]
macro_rules! print {
    ($($arg:tt)*) => ($crate::vga_buffer::_print(format_args!($($arg)*)));
}

/// `println!` for the VGA screen.
#[macro_export]
macro_rules! println {
    () => ($crate::print!("\n"));
    ($($arg:tt)*) => ($crate::print!("{}\n", format_args!($($arg)*)));
}

#[test_case]
fn test_println_simple() {
    println!("test_println_simple output");
}

#[test_case]
fn test_println_output() {
    // The printed line ends up on the second-to-last row (println adds "\n").
    use core::fmt::Write;
    let s = "Some test string that fits on a single line";
    // Hold the lock with interrupts off, so the timer can't redraw meanwhile.
    x86_64::instructions::interrupts::without_interrupts(|| {
        let mut writer = WRITER.lock();
        writeln!(writer, "\n{}", s).expect("writeln failed");
        for (i, c) in s.chars().enumerate() {
            let screen_char = writer.buffer.chars[BUFFER_HEIGHT - 2][i].read();
            assert_eq!(char::from(screen_char.ascii_character), c);
        }
    });
}