RustForge

rust-kernel

Rustbelt: a hobby x86_64 kernel written in Rust

rust-kernel / src / vga_buffer.rs
7684 bytes ยท raw
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
//! VGA text mode driver.
//!
//! In text mode the screen is a 25x80 grid of 2-byte cells memory-mapped at
//! physical address 0xb8000: byte 0 = ASCII char, byte 1 = colour attribute
//! (low nibble foreground, high nibble background).
//! The bootloader identity-maps that address, so we can write to it directly.

use core::fmt;
use lazy_static::lazy_static;
use spin::Mutex;
use volatile::Volatile;

#[allow(dead_code)]
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
#[repr(u8)]
pub enum Color {
    Black = 0, Blue = 1, Green = 2, Cyan = 3, Red = 4, Magenta = 5, Brown = 6,
    LightGray = 7, DarkGray = 8, LightBlue = 9, LightGreen = 10, LightCyan = 11,
    LightRed = 12, Pink = 13, Yellow = 14, White = 15,
}

/// Foreground + background packed into one attribute byte.
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
#[repr(transparent)]
struct ColorCode(u8);

impl ColorCode {
    fn new(fg: Color, bg: Color) -> ColorCode {
        ColorCode((bg as u8) << 4 | (fg as u8))
    }
}

/// One on-screen cell. `repr(C)` guarantees the char-then-colour layout.
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
#[repr(C)]
struct ScreenChar {
    ascii_character: u8,
    color_code: ColorCode,
}

const BUFFER_HEIGHT: usize = 25;
const BUFFER_WIDTH: usize = 80;

/// The whole screen. `Volatile` tells the compiler these writes have side
/// effects (they change what's on the monitor) so it must not drop them.
#[repr(transparent)]
struct Buffer {
    chars: [[Volatile<ScreenChar>; BUFFER_WIDTH]; BUFFER_HEIGHT],
}

/// Always writes on the bottom row and scrolls everything up on newline.
pub struct Writer {
    column_position: usize,
    color_code: ColorCode,
    buffer: &'static mut Buffer,
}

impl Writer {
    pub fn write_byte(&mut self, byte: u8) {
        match byte {
            b'\n' => self.new_line(),
            byte => {
                if self.column_position >= BUFFER_WIDTH {
                    self.new_line();
                }
                let row = BUFFER_HEIGHT - 1;
                let col = self.column_position;
                self.buffer.chars[row][col].write(ScreenChar {
                    ascii_character: byte,
                    color_code: self.color_code,
                });
                self.column_position += 1;
            }
        }
    }

    pub fn write_string(&mut self, s: &str) {
        for byte in s.bytes() {
            match byte {
                // printable ASCII or newline
                0x20..=0x7e | b'\n' => self.write_byte(byte),
                // VGA only knows code page 437; show anything else as a block
                _ => self.write_byte(0xfe),
            }
        }
    }

    fn new_line(&mut self) {
        for row in 1..BUFFER_HEIGHT {
            for col in 0..BUFFER_WIDTH {
                let c = self.buffer.chars[row][col].read();
                self.buffer.chars[row - 1][col].write(c);
            }
        }
        self.clear_row(BUFFER_HEIGHT - 1);
        self.column_position = 0;
    }

    fn clear_row(&mut self, row: usize) {
        let blank = ScreenChar { ascii_character: b' ', color_code: self.color_code };
        for col in 0..BUFFER_WIDTH {
            self.buffer.chars[row][col].write(blank);
        }
    }
}

/// Lets us use Rust's formatting machinery (`write!`, `{}`) with the Writer.
impl fmt::Write for Writer {
    fn write_str(&mut self, s: &str) -> fmt::Result {
        self.write_string(s);
        Ok(())
    }
}

lazy_static! {
    /// Global writer. The raw pointer cast to 0xb8000 is the one `unsafe`
    /// spot: we promise that address really is the VGA buffer.
    pub static ref WRITER: Mutex<Writer> = Mutex::new(Writer {
        column_position: 0,
        color_code: ColorCode::new(Color::LightGreen, Color::Black),
        buffer: unsafe { &mut *(0xb8000 as *mut Buffer) },
    });
}

/// Write formatted text at a fixed screen position (row, col) in black on
/// light grey, without moving the normal cursor. Used for status lines.
/// Text that runs past the end of the row is cut off.
pub fn print_at(row: usize, col: usize, args: fmt::Arguments) {
    /// A tiny fmt::Write target that writes cells left to right on one row.
    struct At<'a> {
        writer: &'a mut Writer,
        row: usize,
        col: usize,
    }
    impl fmt::Write for At<'_> {
        fn write_str(&mut self, s: &str) -> fmt::Result {
            let color_code = ColorCode::new(Color::Black, Color::LightGray);
            for byte in s.bytes() {
                if self.col < BUFFER_WIDTH {
                    let ascii_character = byte;
                    self.writer.buffer.chars[self.row][self.col]
                        .write(ScreenChar { ascii_character, color_code });
                    self.col += 1;
                }
            }
            Ok(())
        }
    }
    use core::fmt::Write;
    x86_64::instructions::interrupts::without_interrupts(|| {
        let mut writer = WRITER.lock();
        let _ = At { writer: &mut writer, row, col }.write_fmt(args);
    });
}

/// Draw " uptime: N s " right-aligned on the top row. Called from the timer
/// interrupt handler about once a second.
pub fn show_uptime(seconds: u64) {
    print_at(0, BUFFER_WIDTH - 15, format_args!(" uptime: {:>4}s ", seconds));
}

/// Erase the character before the cursor on the bottom row (Backspace).
/// Stops at the start of the line (no going back to the previous row).
pub fn backspace() {
    x86_64::instructions::interrupts::without_interrupts(|| {
        let mut writer = WRITER.lock();
        if writer.column_position > 0 {
            writer.column_position -= 1;
            let col = writer.column_position;
            let blank = ScreenChar { ascii_character: b' ', color_code: writer.color_code };
            writer.buffer.chars[BUFFER_HEIGHT - 1][col].write(blank);
        }
    });
}

/// Clear the screen (rows 1..; row 0 is the status line) and start
/// writing at the left of the bottom row again.
pub fn clear_screen() {
    x86_64::instructions::interrupts::without_interrupts(|| {
        let mut writer = WRITER.lock();
        for row in 1..BUFFER_HEIGHT {
            writer.clear_row(row);
        }
        writer.column_position = 0;
    });
}

#[doc(hidden)]
pub fn _print(args: fmt::Arguments) {
    use core::fmt::Write;
    // Disable interrupts while we hold the lock. Otherwise an interrupt
    // handler that also prints would spin forever waiting for a lock held by
    // the code it interrupted (a deadlock).
    x86_64::instructions::interrupts::without_interrupts(|| {
        WRITER.lock().write_fmt(args).unwrap();
    });
}

/// `print!` for the VGA screen.
#[macro_export]
macro_rules! print {
    ($($arg:tt)*) => ($crate::vga_buffer::_print(format_args!($($arg)*)));
}

/// `println!` for the VGA screen.
#[macro_export]
macro_rules! println {
    () => ($crate::print!("\n"));
    ($($arg:tt)*) => ($crate::print!("{}\n", format_args!($($arg)*)));
}

#[test_case]
fn test_println_simple() {
    println!("test_println_simple output");
}

#[test_case]
fn test_println_output() {
    // The printed line ends up on the second-to-last row (println adds "\n").
    use core::fmt::Write;
    let s = "Some test string that fits on a single line";
    // Hold the lock with interrupts off, so the timer can't redraw meanwhile.
    x86_64::instructions::interrupts::without_interrupts(|| {
        let mut writer = WRITER.lock();
        writeln!(writer, "\n{}", s).expect("writeln failed");
        for (i, c) in s.chars().enumerate() {
            let screen_char = writer.buffer.chars[BUFFER_HEIGHT - 2][i].read();
            assert_eq!(char::from(screen_char.ascii_character), c);
        }
    });
}